

It's possible to go all-in on reanimation, running cards like Traumatize to fill our graveyard with artifact fatties such as Inkwell Leviathan. This ability means we want to be playing ways to dump artifacts into our graveyard, especially expensive ones. When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. She's also great at sniping planeswalkers. However, flying means that commander damage is a pretty realistic plan B. Sharuum is often on blocking duty, since she outsizes most fliers. She also lives through medium-sized black sweepers, such as Languish. Five toughness means Sharuum is also a decent blocker for any unbuffed attackers. One could conceivably make a Sharuum voltron deck with cards such as Cranial Plating. Almost all Sphinx lie in the Esper shard colorwise, with them being particularly common in the Esper shard on Alara and in the Azorius guild on Ravnica.įive power means Sharuum can knock someone out in five hits with commander damage. There aren't many tribal support cards, but Unesh, Criosphinx Sovereign is an extremely powerful one. Sphinxes are blue's iconic creature type. White and blue both have many artifact synergies as well, while most artifact support in black comes from Sharuum's native home of Esper. Sharuum grants us access to Esper colors, which provide access to good card draw and control elements. We do have some ramp in the form of artifact mana, but casting Sharuum when she costs twelve or more mana can be difficult - at that point, it may be preferable to find some recursion or bounce effect to return her to hand instead. Sharuum costs a base of six mana, which means she often won't come down until later in the game. Its primary goal is to assemble various Rube Goldbergian engines by combining various artifact-based synergies. This is an artifact-based combo deck with a significant graveyard focus. All Sphinxes ask riddles, and Sharuum is no exception: But the blue is more subtle, and ties into Sharuum's nature as a Sphinx. White and black are fairly straightforward when looking at her card, as they are the two colors that are best at reanimating things.

The leader of the shard, Sharuum the Hegemon embodies all three colors of the shard - white, blue, and black. In the Shards of Alara block, the Esper shard featured artifacts - specifically, colored artifacts - as its major theme. Although the colorless nature of artifacts has frequently caused developmental issues, they continue to be a theme that is revisited over and over again. Essentially, it’s the same result as if she hadn’t triggered at all.Artifacts are one of the most interesting card types in Magic, with support for artifact decks dating all the way back to Magic's second expansion, Antiquities. Because of that “if you do” clause referring to her transformation, that also means you won’t get a 2/2 Zombie token. Once Liliana hits the bin, she’s not going to be exiled, let alone come back transformed. However, since the trigger is from the Liliana that was on the battlefield, it is looking to exile that Liliana from the battlefield. In the case of Liliana, Heretical Healer, the first part of resolving the trigger is to exile her, then return her to the battlefield transformed. Read your cards carefully, though, because just because a trigger triggered, doesn’t necessarily mean it’ll do what you want it to. This occurs even if some of them had a trigger which cared about “another” creature dying, instead of just the creature itself. When multiple creatures die, “last known information” is checked to determine if any of them had death triggers which need to be put onto the stack.
